Showing posts with label collective effort. Show all posts
Showing posts with label collective effort. Show all posts

Tuesday, September 30, 2008

Little Big Planet + CAD + RepRap = The Make Anything Game?


Good Afternoon!

I was just marveling at the trailer for a new game coming out called Little Big Planet:



As you can see, a huge part of the game play is in designing the levels that you inhabit. This is especially cool because the processing power of the Playstation has gotten so fast that you can create and handle items with stunning real world physics behind their every move.

Create a log and push it over and it will behave like a log pushed over. Differently than, say, a board, or a log with a ball on top, or a sheet of glass.

So a game where you create and modify "real-acting" objects.

Couple that with CAD, the program that designers and engineers use to create 3D renderings.



So now you're playing a game where you create pieces and assemble them into more complex machines, gadgets, buildings, clothing, armor, whatever you like.

I play this cute little game for a while and I assemble a new kind of skateboard for myself.

Wow, a digital rendering of a skateboard! Big whoop, right?

Imagine that after assembling this 3D model, I hit "print."

Imagine that (either in my house or in a business nearby) my rapid prototyping printer hums to life and immediately begins printing a physical model of my skateboard, which I am then free to clean up, attach wheels to, and ride around my neighborhood, (with proper safety gear on of course.)



All I was doing was playing a game, and I inadvertently created a physical object.

That is a mind-boggling thing to be able to do, and yet you could do it this very day.

Imagine how easy it will be to train entire generations in the art of digital design and assembly?!

After all, they'd only be playing games!

It gets even better...

Imagine a complex, multi-player game where your team's mission was to finish puzzle pieces and slide them into a communal digital space, where more players would kludge them together to form larger, more complex objects.

You could build anything.

Need an entirely new type of helicopter? Program the game to treat the object the teams are creating as if it were in a wind tunnel. This would allow real-time flight testing of our helicopter as it is assembled.

Now, do the same for a nuclear reactor. Make the game about efficiently using heat energy. Most efficient design wins.

This is about the inevitable crowd-sourcing of design and invention. By playing simple games, we can all be aeronautical engineers, nuclear reactor designers, fashion magnates.

Right now we have data and call centers in India, working for pennies on the dollar answering phones and dealing with reservations. Imagine the untapped potential of those petabytes of human processing power. Right now that power is being squandered, but give every one of those people a copy of the Make Anything Game and let them go to work collectively on every design and engineering hurdle known to man.

Massive parallel crowd-sourced design.

Now, imagine China getting really into this.
They make everything as it is, imagine if they designed it all as well.

What's really noodle-baking is that this brave new tech will be quaint in 15 years. Quaint! Like a slow ride on a gentle horse.

What will the world be like when everyone is playing the Make Anything Game?

You want to succeed in the brave new world? Play lots of games and get used to working with others.

Amazing.

Thursday, April 17, 2008

Futurefarmers!

Morning All!

Here's what we're digging on this Thursday.

Futurefarmers!

Futurefarmers is an art and design collective out in California, and they are doing some very cool things:


Sundial watch! Comes in Summer only, or year-round models!


Lunchbox laboratory allows young scientists to participate in screening different strains of algae. This will in turn help the scientists who are developing algael-biofuels. Minty!
The powers of collective effort cannot be underestimated.


Pogo-shovel! Bounce around the field breaking up dirt clogs and burning away flab! Win/win!

Futurefarmers has an artist in residence (AIR) program that provides assistance to artists working on sustainably themed works.


Futurefarmers AIR program.

So if you are or know of an artist currently working to improve the human environment, apply for a grant through Futurefarmers.

Nice work, y'all!

Wednesday, March 12, 2008

Reef Ball Idea

I've been thinking a lot about Reef Balls and the possibilities therein.

Reef Balls offer an incredible way for large companies to 1. Get their names out into the zeitgeist. 2. Prove their environmental worth and concern, and 3. Rehabilitate/ stabilize threatened beaches and reef environments.

In the Reef Ball Demo Video, they speak about printing corporate logos on Reef Balls, or stringing them together in chains to spell things.

Here's my thought:





"Patong beach stabilized, rehabilitated and revitalized by Treehugger and the Reef Ball Foundation"

It's all about one thing: Google Earth.

Your telling me that a company wouldn't want to be able to advertise their brand, show they care about the environment, and have the message stay up for 500 years, and all it would cost is the concrete and labor?

A 500 year ad? For pennies?

This is massive. In this post-Katrina, post-Tsunami world, you should have people falling over themselves to advertise this way, and everybody wins.

The beach front homeowners win.
The fish win.
The beaches and reefs win.
The fishermen win.
The companies that are advertising win.
Google Earth wins.
The internet wins.
Reef Balls win.
Good, constructive work wins.

Everybody wins.

And dig this: I don't want to be buried in the ground, I want my ashes cast into a Reef Ball! Me and all my friends.

Whoah! There's an idea: a Reef Ball ad made up of the ashes of the company that is advertisings former employees! The possibilities are endless.

Todd, I hope you read this.
Big ol' companies looking for a smart, forward thinking, clean, green, altruistic way to advertise for centuries, I hope you read this too.


Love to all,

SF

Thursday, February 7, 2008

Honda: Problem Playground

I just saw this incredible ad on swissmiss.



Right on, Honda!

This ad exemplifies the SuperForest spirit in every way. Let's join forces, identify "problems," and work together to turn those problems into opportunities.

Brilliant.

And special thanks to Tina Eisenberg for consistently bringing new and exciting media our way. If you've never been to swissmiss; run, don't walk.

Friday, January 25, 2008

Streetsblog!

Just found this great blog: Streetsblog.

Their motto is: "Covering the New York City streets renaissance."

Amen to that!

We're gonna get in touch with these cats! They speakin' our language.

Just look at this wonderful piece they've got up about ways to improve streets for pedestrians:



(click HERE to watch the piece in action!)

Wednesday, January 23, 2008

Clothing Recycling




The amazing Christine Norrie just hipped me to this great organization: Wearable Collections.

You call them, they bring your building a clothing bin. You and your peeps put clothes you don't want into the bin.
They pick up the clothes which are then donated to charity, rather than being "trash-piled."

Darn Fine.

Their site: Wearable Collections
(And what a clean and beautifully designed site it is! A for effort, y'all.)

Sunday, January 6, 2008

Kiva.org News!



Hello All,

For those of you who haven't heard of it, Kiva.org is a website that manages micro-loans to people around the world who are in need.

Say "Bahtiet Hudoinazarov" wants to expand his cattle rearing business in Tajikistan. He applies to Kiva, and they set up an account for him.

I, the user, can then donate money to help him expand his business. When he is able to, he repays the loan, which returns the initial loan to you to re-loan to another needy person. Marvelous.

For Christmas we got gift certificates for Kiva, but lo and behold...

When we signed on to donate, this message came up:



Apparently, EVERY SINGLE BUSINESS ON KIVA HAS BEEN FUNDED. Every single one.
Now they are looking for more people to help.

AMAZING!!!!

I'm paraphrasing here: "People are generally good, and therefore goodness will eventually prevail..."

What a great way to start the new year.

Love to all,

Jackson

Thursday, December 27, 2007

102 Posts!!

Yayyyy!

This is my one hundred and second post!

The 100th post was apparently "Free Rice Follow-up".

Have you checked out freerice.com yet? It's fabulously addictive.

I believe the high score in my household is 8,100 grains of rice.


How is everyone's holiday season going?

Good, I hope.

Love to all,

Jackson

Monday, December 24, 2007

FreeRice.com


I pity the fool try to beat this score...

Imagine a site where you could play a vocabulary game, and every time you got a word right, the site donated 20 grains of rice to people in need. Imagine if you could play as long as you wanted...

Freerice.com









Mini SFNYC assignment
!!!

Post your highest score in the comments!

Yay!!!! Fun.

-J

Saturday, December 8, 2007

X-Prizes

X-Prizes are amazing things.

Competition and collaboration bring out the best in our species.
And by setting up a framework of competitive collaboration, the Ansari Foundation has done our species an incalculable good.

It is staggering to think that because of a competition, the first private space tourism company now exists, and will soon begin shuttling people into orbit.

Now, with the Lunar, Genome, and Automotive X-Prizes in full swing, we humans have a lot to look forward to.

A brief rundown:

Lunar: First team to launch, land, and operate a rover on the lunar surface. US$20 million to the first team to land a rover on the moon that successfully roves more than 500 meters and transmits back high definition images and video.

Genome (Archon): First Team that can build a device and use it to sequence 100 human genomes within 10 days or less, with an accuracy of no more than one error in every 100,000 bases sequenced, with sequences accurately covering at least 98% of the genome, and at a recurring cost of no more than $10,000 (US) per genome. Winning team wins US$10 million.

Automotive: Well, the exact guidelines are being decided, but the idea is a safe passenger car that gets 100mpg or more and can be mass-produced for less than 30k. I'm hazy on this one, but we'll know more soon.

Here are all three sites:

Google's Lunar X-Prize.

Genome X-Prize.

Automotive X-Prize.

Like a snowball rolling downhill, we steadily accumulate the technologies that will ensure our survival.

We need many X-Prizes. What about an AIDS vaccine X-Prize? Clean Water for All Humans X-Prize? So many choices.

Odyssey Moon



By now you're all well aware of the Ansari X-Prize, but do you know about the GOOGLE LUNAR X-PRIZE?

"COMPETITION GUIDELINES: To win the Google Lunar X PRIZE, a team must successfully land a privately funded craft on the lunar surface and survive long enough to complete the mission goals of roaming about the lunar surface for at least 500 meters and sending a defined data package, called a “Mooncast”, back to Earth."

Well Odyssey Moon is the first team to complete registration!

I'll be paying rapt attention to this little contest as it unfolds!
Stay tuned, er... connected!

Neato!

love,

J

Thursday, December 6, 2007

If you see something great...

Yo,

If you're out adventuring and you see something great, snap a picky and...

Send it to SuperForest!

superforestnyc@gmail.com


For Reals!!!

Thursday, November 29, 2007

Watch Solar Panels Being Made



Fascinating, no? Who knew that fabbing a solar panel was so time intensive?
But really, six a day?
This is inexcusable. No wonder the darn things are so unaffordable!
Automation, people! Let our tireless friends the machines handle all the soldering and assembly, and then see how many you can make in a day.

We have far to go.

But it's great that we're going!